@startuml
sprite $more [48x48/16] {
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000001AEFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFA10
00000000001EFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFE1
0000000000BFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFA
0000000005FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFE
000000001EFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
00000000AFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
00000005FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
0000001EFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
000000AFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
000005FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
00001EFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
0000AFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
0005FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
001EFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
00AFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
05FFFFFFFFFFFFFF7117FFFFFF7116FFFFFF6117FFFFFFFF
1EFFFFFFFFFFFFF700007FFFF700006FFFF600007FFFFFFF
AFFFFFFFFFFFFFF100001FFFF200001FFFF100002FFFFFFF
AFFFFFFFFFFFFFF100001FFFF200001FFFF100002FFFFFFF
1EFFFFFFFFFFFFF700007FFFF700006FFFF600007FFFFFFF
05FFFFFFFFFFFFFF7117FFFFFF7116FFFFFF6117FFFFFFFF
00AFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
001EFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
0005FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
0000AFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
00001EFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
000005FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
000000AFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
0000001EFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
00000005FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
00000000AFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
000000001EFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
0000000005FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFE
0000000000BFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFA
00000000001DFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFE1
0000000000019EFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFEA10
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
}


!define MATERIAL_MORE(_alias) ENTITY(rectangle,black,more,_alias,MATERIAL MORE)
!define MATERIAL_MORE(_alias, _label) ENTITY(rectangle,black,more,_label, _alias,MATERIAL MORE)
!define MATERIAL_MORE(_alias, _label, _shape) ENTITY(_shape,black,more,_label, _alias,MATERIAL MORE)
!define MATERIAL_MORE(_alias, _label, _shape, _color) ENTITY(_shape,_color,more,_label, _alias,MATERIAL MORE)
skinparam folderBackgroundColor<<MATERIAL MORE>> White
@enduml